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SokoMatch — How to play: push animal blocks on a grid to cluster three or more matching tiles, which clears them; the goal is to empty the board in as few moves as possible while respecting push rules and environmental twists like ice tiles that freeze pieces and one‑way arrows that restrict movement. Tips/strategies: clear ice early to free mobility, avoid pushing a needed block into a corner unless you’ve planned its match, use “bump parking” (holding space behind a tile) so you can slide it both ways later, and think two moves ahead—sometimes moving an off‑color block creates the space your combo needs. Keyboard controls: arrows or WASD to move the pusher, R to restart, Z to undo (if allowed), Q/E to rotate the camera in 3D variants, and space to confirm level advance. Short review: a smart fusion of Sokoban and match‑3 that never feels random—great puzzles emerge from simple rules, and missteps teach cleaner paths. FAQs: Q1: I soft‑locked a layout; what now? A1: Undo often and reset early—planning is the puzzle. Q2: Are moves counted? A2: Yes—fewer moves earn higher medals, encouraging optimization.
Desktop Arrow Keys or WASD - Move player R - Restart current level Q E - Rotate camera view Space - Continue to next level Start game Mouse - Click UI buttons Mobile Touch Swipe - Move player swipe in direction you want to move Tap buttons - Use on-
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